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Forward! It's the direction Ashby's focus is on as he races back down the slope, carrying far more than he ought to! Having reached what he feels like is a safe distance, he begins to toss weapons both to and fro, spacing them out to a point where they may not react to one another. These judgements are all made based on observations from the past encounters of the day and not necessarily true science or understanding of the weaponry beyond this. Surely it's accurate! Behind him, the shadow hands are retracting to bring their own weapons closer and he spins about to scoop them and begin tossing! "Quite healthy, yes!" Having turned around, he sees Boaz has made it on down with the group and smiles for a moment before seeing the scene behind him, "Sweet Unicorn! Go! Go! Go!" His eyes widen and he hurries to pull his journal back out to scribble a quick few lines while continuing to run.
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Boaz brushes sand off himself spitting and hacking up more sand from his mouth. The rest of his crew, that remains alive and unhurt, comes around the far end of the ship and then slows to a halt. Boaz grins toothily at them and motions to the downed men about them. "Ay! Gets rope and tie dese up tight, eh? Make sure they all good for travel back with his royalness here. " He says poking a thumb towards Ashby. "Secure da beach and stoof. Maybe even pick up dese weapons and gloves too." He looks over to Ruby and Ashby briefly and then blows a sigh dejectedly. "And no hid'n any of dem in our ship. No playin wit dem unless ya want yer head blown off."
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Ruby looks for something good to hang onto for the up close and personal exposure to an amphibious landing. The sound of the sand against the hull sets her teeth on edge and sings out all sorts of bad signals to her blue water brain. With axe and pistol in hand, she clumsily vaults over the side after Boaz and his boys. She looks for better cover and can't find anything apart from the ship. Every moment means more weapons getting turned in their direction.
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The Beast is racing along the waves, sails full, in headlong pursuit of a duo of ships that have flags owing allegiance to no GC nation. There is a jolly roger on the duo, but its a rather angular and abstract artistically speaking. The Beast is flying official Navy flags herself, denoting some manner of official status for this pursuit. A smaller but swifter naval sloop has cut ahead and stealing the same wind as the unknown ships that are fleeing. All the tricks of the trade are being attempted to try and overtake the strangers. A complication up ahead is obvious within these Sukho waters: A motherloving huge assortment of volcanic archipelagos.
Ruby is barking and barking, trying to squeeze every ounce of excellence or anxiety from her regular crew. She's been trying to Trump in assistance...even going so far as to try and arrange for friendlies to warp in with their own ships, or simply come on deck. But storm clouds currently forming would give any Captain pause for concern.
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The Upper Deck of the Son of Serminia is one long and unbroken expanse of wood spanning her entire length with brass inlays forming the crest of House Chantris. Rather than a raised poop deck or forecastle, she boasts rudimentary bridge atop and aft an armored conning tower. The only other unusual feature on the deck would be the collapsible smokestacks for her boiler system down below. Otherwise, the Upper Deck displays all the usual trappings of a ship of her class; armament ready for the occasion when it should be required, longboats, and stairways leading below to the Main Deck.
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Do you pay your dues
When Amber calls
Have you heard the news
That Amber falls
Oh if only you would not kowtow
Maybe /you'd/ be the stronger one now

Not one more daughter
Not one more son
Sent to the slaughter
Not /your/ war won
Not your gods nor goddesses
Not gods at all, unless of losses

See these faces up close
Their true names you will know
Know those you must oppose
Know the lies they sow
Know the gold they throw hither
Know another land left to wither

Will yours be the next?
The question if you dare!
The answer in any context
Is one you should beware!
Have you yet to learn
Those who you must spurn!

Now! It is they who falter!
Now! Your hand they demand!
Never again! May they find shelter!
Never again! Shall we not stand!

Our turn now!

Or never again!
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The Sea's blessing should come in real handy for those along for a bit of adventure. Ruby has tried to coerce as many companions as she can for the purpose of seeking out and finding one of Rebma's Lost Cities. Specifically speaking, she's trying to get to one of the dangerous ~Scorched~ cities. From what she's gleaned from more knowledgeable people, one is said to be situated some distance from one of Rebma's naval bases. It is said that these types of places were lost to fires and volcanic eruptions. Clues point towards a range of active undersea volcanoes where the fabled ashen places are dangerous for their thermal venting. Rumors of a mystic smithy has peaked Ruby's interest and has been an imaginary hook in her cheek.
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The Chipped Tooth Tavern is a place that doesn't have a menu. It serves beverages and food according to what is on hand at the time and hasn't run out. The main source of this is what has been ~liberated~ from merchants and vessels that trade with Amber. This place isn't the kind where royals will normally frequent unless they're dabbling in some honest to gods slumming. Or perhaps need something done way beyond the proper channels. It has been burned down, rebuilt, trashed and renovated so many times, it is almost as it has some sort regenerative blood running through its timbers. It has a legit reputation for not giving a care of who you are or what you want as long as you can pay your bill. Optimistic Ophelia runs the joint, and all its past incarnations. She's got about a dozen children and they all have a turn tending the bar. Tonight her string-bean third born son is slinging drinks with a perpetual cigarette tucked into the corner of his mouth and hairy forearms you could scrub pans with.
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Ruby is trying to use some inherent gift of no-touchies to keep the insects at bay, rather than some manner of chemical repellent. Turns out Cibugs are made of more tenacious stuff. Playing a game of stop-hitting-yourself, Ruby slaps at insects and stalks away from a conversation with a duo of Shamans that claim to hail from deeper Cibola. A crude map stitched upon some tanned human skin is pinched in her free hand. She looks about hopefully for another she's hoping to meet up with. Her recent donation of a troublesome tattoo and the hindsight that having help with a talented and crazy bio-master would have probably been better means she's attempted to send a messenger recently to have him meet her within sight of Antukt.
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Ruby joins in step with Maggie and Merrisol as they compare sensory notes. "What you mean? There's ~nuthin~ out 'ere, promise." She reaches up and rubs at the swelling at the center of her forehead where impact happened. "It all just be green an green an sometoimes poisonous things out 'ere. This more impenetrable than a member 'o tha church 'o tha Unicorn. An you can call me Rosie if it isn't so."
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The meeting is still going on, in fits and starts, upon this bit of the Cibolan coastline. Roasting snakes and rotating conversations into a variety of topics. The climate is muggy and the bugs are buggy, though some may have inherent gifts to deal with unpleasant things like that. And if they don't the smoke from the firepit can help to alleviate most of the problems of the little flying six-legged freaks. It's also pretty dark. The beached ship has had lanterns hung upon it, and torches have been thrust into the ground. Antukt City is visible in the distance and aglow. There are a lot of ships in its Port and anchored out to sea. A number of longboats and skiffs have been available to bring people in.
Ruby is off changing her bandages for some fresh ones, having chewed on snake and parched her throat from a bunch of tongue wagging. Wiping herself down strategically from rivulets of occasional perspiration, she takes a swig of something alcoholic and greets again. "Almost ready for tha last bit I need tah get off me chest. Touched upon it briefly before, but it all about a need tah push beyond tha golden circle. There be good reason not tah be satisfied with just maintainin tha status quo."
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The usual lush unbroken coastline of Cibola has been interrupted by the aftermath of the recent battle of its shadow path. Derelict ships that could not reach the Port of Antukt City are at anchor or have run aground. Over a month ago, one such vessel had beached itself spectacularly in sight of the Port but far enough away to be within the domain of the jungle rather than civilization. The ship is fully out of the water after making a significant furrow and jammed up into the treeline. Its hull, rigging and sails create a backdrop, like some sort of theatre stage backing, against the dark forbidding Cibolan jungle. Perhaps a ghoulish nautical sight for shipwrights. A number of more recent longboats and skiffs are pulled up onto the beach after having disgorged some Pathfinders that required ferrying to this location. Torches have been lit and thrust into the moist sands, lanterns hung from the ship. And snakes. The rigging is snek town, tongue-flick county. Ssssso many sssnek. The side of the hull has a piece of canvas hung from it. Something is cooking on a spit nearby that has many vertebrae. And there's a barrel of spirits nearby to disinfect the palette. There's a faint breeze to carry the scent of the food and the heat of the day along the coast. The sounds from deeper within the jungle promise interesting times for the unwary.
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Fleet Triskelion has suffered a lot of punishment during the shadow-sail, the running battle and the Node battle. There's been a horrendous loss of life, and while the battle was claimed as a victory, it was won at the cost of life and limb. Some of the enemy has been rounded up and saved from a watery grave or the edge of a cutlass, but it's a very small minority. The Consortium fleets have been decimated. The Cibolan Node waters were great for cleanup of the terminal cases. Anything in the water sank or was inexorably yoinked down unless a real effort was made to rescue.
Sailing out of the stable shadowpath, Antukt Port can be sighted on as a source of civilization amongst all that lush dangerous green jungle. The fleet has taken to clustering around Captains of reputation that started this journey so long ago. Both Arks survived, but only because they were saved from being sammiched and swarmed by the Consortium. At least one of the Arks has been given over to Lhasa's control. The many decks could serve as triage or hospital if they can be directed efficiently and organized. The sight of Lhasa is polarizing for those that are wounded or seeking cared ones. People are definitely looking for leadership in some form. The only mob mentality in effect is to get to the nearest Port.
Cibolan Galleys are waiting just near the shadowpath and there is a feeling of jubilation among them. They provide their own version of salutes and greetings to ships big and small.
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The Hawsepipe Tavern usually caters to those that work at the Docks and ships that harbour there. It is well supplied in spirits and high caloric meals, with nothing getting too fancy. The menu is not high gastronomy but it doesn't pretend to it. The tavern and its back rooms have been rented out for a couple of days for the Pathfinder Corps. Staff has been retained and paid to slings drinks at the bar, cook up uncomplicated mass-quantity meals and keep a beady eye on the particular patronage. The tavern is usually given over to multiple scattered tables for waitstaff to rove between. Today these have been mostly pushed to the edge of the room. A set of four have been pushed together at the center and hold a large parchment map of Amber with spokes of sea routes and paths that lead (sometimes more aesthetically than accurately) to Golden Circle realms. The edges of the big parchment are weighed down by an assortment of knives and tankards. Objects sit on certain realms like monopoly pieces, and Ruby's bias towards the different GC realms is blatant.

Those entering will be welcomed by a scent of pipesmoke, alcohol and meats that have sazzle. The beams of the ceiling have been inundated by a blue haze of the aforementioned puff-puffs. There's no one to take hat or coat but plenty of places to hang or fling once out of the dockside weather. It's sporadically populated by perhaps two dozen other individuals.
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Cibolan waterfront at dusk is lovely. Nothing like a sun seeping towards the sea to really bring out those interesting hues. There's still time before things get dark and enter real snek hours. It's that sort of time of day, near the boundaries of Antukt's civilization that Ruby would drawn in people to share the view. She's wearing some runesmithed armour that's all kinds of Kraken-themed. Underkrakens in effect. A long nasty spear is used to keep herself propped up because she's not feeling perky. A wound in the center of her chest bleeds where a tattoo used to be lurk. Yarrrr, she wears a strap of leather across her face to obscure one eye. All of her tattoos look a bit wrong. Some of their depictions have run like watercolours and others are all sorts of twisted up.
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The shadowpath battle has been transpiring for some time. With all the sailing, shooting, boarding and repelling going on, the exact amount of time is nebulous. Squadrons under the command of Clive, Maggie and Merrisol have dealt significant battlefield altering blows to the Consortium ships. Boaz and Quinlan have lent wildly different skills and abilities, to sometimes similar purpose. There's been an amazing mix of adaptibility and tactics from people in positions of leadership, and of resilience against the odds and even savagery on tap.
The seascape is a gumbo, and like the surface of a witches' cauldron: An assortment of bleeding and burnt ingredients. There's no need for lanterns to sail by, as dozens and dozens of ships are burning, and weird lights in the ocean make long and short-lived bulbs themselves.
The Arks have always been the slowest of the fleet. Their method of propulsion never had the benefit of sails, and so they make easy targets to intercept. The height of their hulls makes them floating bastions. Silhouettes of people at the very top of the Arks do their best to cut away grapnel lines, and fire down upon those attempting numerous boarding actions. A number of Consortium troop ships that survived the pattern-walk are drunkenly grinding against one of the lead Arks and helping to bracket the massive ship. Kind of like a big old hotdog hugged in a bun that's too small. Ships hounding the Arks inevitably scrape and collide with the bigger hulls but are determined to give naval hugs. There's desperate actions to try and pry open the big side hatches of the Arks with grapnels and winches to get at its nougaty center.
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Since the incident the previous year (+flag fki), the shadowpath to Cibola had become treacherous. There have been rare sorties via Pathfinders, and some risk takers that are willing to gamble their lives on moving trade along the path. Not counting intrepid individuals that work in their own mysterious ways, general mercentile traffic has dropped off considerably.
However, on this relatively calm afternoon on the ocean...
Those that might be dutifully keeping watch on the entrance of the path to Cibola that possess keen eyes or twitchy instincts for self-preservation might feel their small hairs rise or catch a glimpse of something fleeting.
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The battle at the center of the shadowpath has been raging for quite some time. All that manuevering after being scattered around the Node and its treacherous environment, and using it to one's advantage. The efforts to hamper and harass the enemy. The horrible butcher's bill that keeps mounting.
The seascape is a gumbo, and like the surface of a witches' cauldron: An assortment of bleeding and burnt ingredients. There's no need for lanterns to sail by, as dozens and dozens of ships are burning, and weird lights in the ocean make long and short-lived bulbs themselves.
Attrition and skilled sailing of Maggie and others are keeping a large number of Consortium vessels bottled up within a zone of lightning that keeps punishing them dearly. Lightning competes with fire on both sides for the most devastating element. Quick corsairs thinking to run Maggie's blockade have been cut down by the Steel Seal's squadron. Merrisol's risk of running some of the lightning zone has paid off with his forces being able to hammer at a weak flank of the Consortium. Boaz's arrival and boarding actions have neutralized a number of ships and there's even attempts, much as Quinlan's waterspouts and fish-frying magic, have even tried to save souls from the waters.
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Clive's Selkie Squadron are a blasted thorn in the side of the Consortium ships. They're trying to run the border and manuever out of the lightning zone. There's no shortage of desperate attempts, but they've yet to be able to find an opening between the Steel Seal's ships or do enough damage. The lightning strikes are really riled up and produce bursts and cascades of elemental power, perhaps due to the large amount of warfare and death. Two Consortium ships are struck dead on their tallest masts and crack catastrophically from top to bottom. Their powder stores don't ignite, but they're sundered violently in two, sparks flying and the vessels being broken messily into two halves. Two vessels in particular are trying to shadow the Chimera. Slick corsairs with wicked streamlining and swept back sails. They have almost outrigger-like runners deployed to either side and are what ship transformed from a wave would resemble. They carve like cutlasses, their crews made up of dusky lithe marauders with shortbows and curved knives. They seem to be rather cool and collected during this madness. Faint nimbus' of menace drift from their ballistae. They shriek a challenge from some part of their ships. Throats or instruments, it's like an avian cry.
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Version 2
Merrisol's wedge is up against superior numbers in terms of ships and crew, but he still manages to pull off an upset tactical move on the line of Consortium ships. The excellent Captaining and determined way the squadron slices between the enemy formation is super effective. Enemy archers and crossbow are perforated before they have a chance to return effective fire. Men fall over the side as well as very critical deckhands in the rigging. The next enemy to receive a volley on both flanks don't fare any better while they try and track on Merri's squadron. Those not killed outright are forced to keep their heads down. The loss of life is very bad for them, and the passage of the wedge breaks up the enemy formation as they veer off to avoid further assaults. Whatever their plan was, it's been thrown a big wrench.
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