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Forward! It's the direction Ashby's focus is on as he races back down the slope, carrying far more than he ought to! Having reached what he feels like is a safe distance, he begins to toss weapons both to and fro, spacing them out to a point where they may not react to one another. These judgements are all made based on observations from the past encounters of the day and not necessarily true science or understanding of the weaponry beyond this. Surely it's accurate! Behind him, the shadow hands are retracting to bring their own weapons closer and he spins about to scoop them and begin tossing! "Quite healthy, yes!" Having turned around, he sees Boaz has made it on down with the group and smiles for a moment before seeing the scene behind him, "Sweet Unicorn! Go! Go! Go!" His eyes widen and he hurries to pull his journal back out to scribble a quick few lines while continuing to run.
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The meeting is still going on, in fits and starts, upon this bit of the Cibolan coastline. Roasting snakes and rotating conversations into a variety of topics. The climate is muggy and the bugs are buggy, though some may have inherent gifts to deal with unpleasant things like that. And if they don't the smoke from the firepit can help to alleviate most of the problems of the little flying six-legged freaks. It's also pretty dark. The beached ship has had lanterns hung upon it, and torches have been thrust into the ground. Antukt City is visible in the distance and aglow. There are a lot of ships in its Port and anchored out to sea. A number of longboats and skiffs have been available to bring people in.
Ruby is off changing her bandages for some fresh ones, having chewed on snake and parched her throat from a bunch of tongue wagging. Wiping herself down strategically from rivulets of occasional perspiration, she takes a swig of something alcoholic and greets again. "Almost ready for tha last bit I need tah get off me chest. Touched upon it briefly before, but it all about a need tah push beyond tha golden circle. There be good reason not tah be satisfied with just maintainin tha status quo."
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The usual lush unbroken coastline of Cibola has been interrupted by the aftermath of the recent battle of its shadow path. Derelict ships that could not reach the Port of Antukt City are at anchor or have run aground. Over a month ago, one such vessel had beached itself spectacularly in sight of the Port but far enough away to be within the domain of the jungle rather than civilization. The ship is fully out of the water after making a significant furrow and jammed up into the treeline. Its hull, rigging and sails create a backdrop, like some sort of theatre stage backing, against the dark forbidding Cibolan jungle. Perhaps a ghoulish nautical sight for shipwrights. A number of more recent longboats and skiffs are pulled up onto the beach after having disgorged some Pathfinders that required ferrying to this location. Torches have been lit and thrust into the moist sands, lanterns hung from the ship. And snakes. The rigging is snek town, tongue-flick county. Ssssso many sssnek. The side of the hull has a piece of canvas hung from it. Something is cooking on a spit nearby that has many vertebrae. And there's a barrel of spirits nearby to disinfect the palette. There's a faint breeze to carry the scent of the food and the heat of the day along the coast. The sounds from deeper within the jungle promise interesting times for the unwary.
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Cibolan waterfront at dusk is lovely. Nothing like a sun seeping towards the sea to really bring out those interesting hues. There's still time before things get dark and enter real snek hours. It's that sort of time of day, near the boundaries of Antukt's civilization that Ruby would drawn in people to share the view. She's wearing some runesmithed armour that's all kinds of Kraken-themed. Underkrakens in effect. A long nasty spear is used to keep herself propped up because she's not feeling perky. A wound in the center of her chest bleeds where a tattoo used to be lurk. Yarrrr, she wears a strap of leather across her face to obscure one eye. All of her tattoos look a bit wrong. Some of their depictions have run like watercolours and others are all sorts of twisted up.
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The shadowpath battle has been transpiring for some time. With all the sailing, shooting, boarding and repelling going on, the exact amount of time is nebulous. Squadrons under the command of Clive, Maggie and Merrisol have dealt significant battlefield altering blows to the Consortium ships. Boaz and Quinlan have lent wildly different skills and abilities, to sometimes similar purpose. There's been an amazing mix of adaptibility and tactics from people in positions of leadership, and of resilience against the odds and even savagery on tap.
The seascape is a gumbo, and like the surface of a witches' cauldron: An assortment of bleeding and burnt ingredients. There's no need for lanterns to sail by, as dozens and dozens of ships are burning, and weird lights in the ocean make long and short-lived bulbs themselves.
The Arks have always been the slowest of the fleet. Their method of propulsion never had the benefit of sails, and so they make easy targets to intercept. The height of their hulls makes them floating bastions. Silhouettes of people at the very top of the Arks do their best to cut away grapnel lines, and fire down upon those attempting numerous boarding actions. A number of Consortium troop ships that survived the pattern-walk are drunkenly grinding against one of the lead Arks and helping to bracket the massive ship. Kind of like a big old hotdog hugged in a bun that's too small. Ships hounding the Arks inevitably scrape and collide with the bigger hulls but are determined to give naval hugs. There's desperate actions to try and pry open the big side hatches of the Arks with grapnels and winches to get at its nougaty center.
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Clive's Selkie Squadron are a blasted thorn in the side of the Consortium ships. They're trying to run the border and manuever out of the lightning zone. There's no shortage of desperate attempts, but they've yet to be able to find an opening between the Steel Seal's ships or do enough damage. The lightning strikes are really riled up and produce bursts and cascades of elemental power, perhaps due to the large amount of warfare and death. Two Consortium ships are struck dead on their tallest masts and crack catastrophically from top to bottom. Their powder stores don't ignite, but they're sundered violently in two, sparks flying and the vessels being broken messily into two halves. Two vessels in particular are trying to shadow the Chimera. Slick corsairs with wicked streamlining and swept back sails. They have almost outrigger-like runners deployed to either side and are what ship transformed from a wave would resemble. They carve like cutlasses, their crews made up of dusky lithe marauders with shortbows and curved knives. They seem to be rather cool and collected during this madness. Faint nimbus' of menace drift from their ballistae. They shriek a challenge from some part of their ships. Throats or instruments, it's like an avian cry.
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Version 2
Merrisol's wedge is up against superior numbers in terms of ships and crew, but he still manages to pull off an upset tactical move on the line of Consortium ships. The excellent Captaining and determined way the squadron slices between the enemy formation is super effective. Enemy archers and crossbow are perforated before they have a chance to return effective fire. Men fall over the side as well as very critical deckhands in the rigging. The next enemy to receive a volley on both flanks don't fare any better while they try and track on Merri's squadron. Those not killed outright are forced to keep their heads down. The loss of life is very bad for them, and the passage of the wedge breaks up the enemy formation as they veer off to avoid further assaults. Whatever their plan was, it's been thrown a big wrench.
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Whatever the submerged thing Boaz managed to avoid offers a gurgling trill as it corkscrews through the unfriendly waters. After Whiskers has put a few ship's distances behind them, there's a dull ~whump~ from in the deeps back there, and pieces of wreckage and a greasy oil slick seep to the surface of the troubled waters. Ahead of Boaz is a confused trio of enemy ships fighting to get back into formation. Their figureheads are as Anti-Amber as you can get, which may help identify friend from foe in this madness. Their gun ports are open and muzzles of cannons are being primed.
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Lhasa, in her role as Captain Howler for the day, sees the shift happen. Not in a magical sense, as she doesn't have a sense of these things, but literally as ship by ship disappears into rainbows. She knows how to read a Compass, however, and she holds the precious mechanism in her hand, head bowed and Charter partway unfurled, as the bosun calls out orders and they make speed. Martin's trail is like a lay line, setting a course that she can read on the Compass with astounding clarity. It's a wondrous thing, really, and she keeps peering up wide-eyed from her work as if to see if the line can be perceived on the water like a laser. "Blimey," she whispers. White ship between them incapacitated and crumbling like a wet cookie, the Spicy Melissa and Big Sauce separate with a bone-grinding creak, and the thing just... drops, unceremoniously, with the exception of its' crew anguished shrieks. The black ship is gone as well.
Lhasa repeats her command with a throaty yell, "Full speed, all!" She scrambles up to the stern, tucking the Compass and Charter in her pocket, and relieves Magda. With a heave, she adjusts their course. "Thirty degrees! Follow!" The Big Sauce, with the Vanila Bean, and sundry adorably named ships adroitly following, makes its way to Cibola not far behind of the Oberkin.
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Ruby's grabbed group of ships, friend and foe, batter and slide upon the shifting seas. Serpentine themes within the ocean lash the fleet elements. Flickering tongues, whipping tails and those undulating bodies influencing the watery currents with lots of strange. Presumably, this all for the purpose of being hell-bent for Cibola. Incarnate tries what she can to adapt to these environments for her own vessel and some of this spreads to nearby ships. It may be via happy accident that the enemies sailing towards the hellish vista ahead are also preserved. Her motives are preservation and endurance, but her ships suffer as she pushes for expedience. "We almost there! Can almost taste bloody place!"
A nice little trick that Doc Lhasa Bonesaw pulled off previously is now replicated by the enemy fleet. Ruby's ship, the Beast, gets thunderously sandwiched.

Within the fleet, the two surviving Arks are having issues. They're big and they have more challenging conditions than the more nimble frigates. To add to it, numerous enemy ships have risked running alongside the behemoths and have launched grapples. Whether it is to use them as wee fishies would a piece of driftwood for shelter, or to try and capture the large prizes, it is another layer of uh-oh.
It is hard for Ruby to judge how the rest of the fleet is faring with her blinders on. With the majority of the fleet parcelled and sectioned amongst Oberon's spawn, and those with esoteric Compasses and Charters, its many efforts that will see success rather than a sole individual.
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The battle is still raging when the first signs of the Pattern are having an effect. Amidst the chaos and strife of battle where lives are being spent, a mirage of rainbow hues is draping over a section of the smoke and sky. The hint of an incomplete soap bubble of visual distortion curls from the sky to wrap a weird choke-hold around a swath of ships. It originates from above Ruby's forward position, and is probably her attempts to drag a portion towards Cibola, Friend and foe. Her Begman communication messages suffer a rapid degradation into unintelligent garble, the system losing its wig over the competing magick-power-ability use. She might have been trying to acknowledge Maggie before her particular transmitter went nuts. Ruby does her best to finesse a quick and rapid shift before the enemy can maneuver beyond her range. What she does wrestle with becomes more insubstantial looking, but it doesn't stop the hostilities.
The efforts to endure, confuse, glitter, carefully manipulate, conjure and corral are quite effectively done by all. Clive's squadron are unleashing a torrent of lightning hell on some sumptuous troop carriers after a gamble of navigation and positioning has paid off handsomely. Wynter's airborne flyboys and flygirls have come out on top of the sky battle, and now greatly outnumber the serpentine drakes, thereby controlling the air unless reinforcements suddenly appear. Lhasa's squadron have sammiched that white ship and blasted the black so good. Squishing and cannonfire raise quite a tally as she goes. Martin's own particular brand of style seems blessed by luck and his flair. There's a whole bunch of little things that add up to a barrel of positives to support his priorities.
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Ruby's ships in the vanguard are now passing by the enemy's own. The cannon blasts that ranged foes may have been sporatic at first, but now it's turning into a real barrage. Like heating up a bag of popcorn in the microwave, the blistering reports of gunpowder and muskets are a riot of sound. The speed at which both fleets are coming together means the immense battle is becoming one hot mess. Ruby's voice over the R.A.D.I.O is almost lost in the tumult of sound. Gunsmoke and glitter plumes into the winds.
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things

The enemy fleet is in sight. It fills a good slice of the horizon with sails and smokestacks. Behind it is the smudge of jungle and rocky cliffs, along with a hint of the cove that provided a means for loading ground forces. Anyone with keen eyes or a handy spyglass can tell they're in motion and in their own formation.
A vanguard of picket ships screens the main fleet. These faster nimble ships that must have mechanical bees in their backside with the frothy wake they produce for propulsion. They look better suited for coastal concerns rather than the monstrous waves that could be found on rough seas.
Behind the main fleet are more matronly vessels that look better for hauling armies around than fighting battles at sea. Not as big as the two remaining Arks.
In the skies above are the wheeling forms of blue scaled creatures. Evolution has threaded their forearms more into their considerable wingspan. Their necks are long and snake-like, with powerful hind legs. They sound like someone torturing a harpsichord.
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Hold fast

Dec. 17th, 2018 09:52 am
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There's no time to explain. Except there is!
By the three isles, the fleet is mustering ever since the away team made it back to the boats. The big table had been bolted to the deck, there had been visitors rainbow a-poppin in for chats. Merrisol's Snoot had set a course to do some snoofling. Sails run up and guns run out.
Ruby is by the big table and there's been little time to set the chess board. There's a mess of biscuits to denote ships, and Incarnate looks like she's trying to psionically arrange them into formations, and it's not working apart from making her eyes bloodshot. She's put out a call to Captains and companions not blowing bubbles underwater to gather around to peer at the board. There are mostly groupings of edible ships, each needing a commander. A couple gravy boats mark out the arks.
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A pitstop with cliffside and Park 'n Ark still in sight. The sun is lowering in the sky, passing strange lenses of distortion as it is dragged towards the horizon so it can tag in the wounded moon. The worrisome info sharing of a large fleet mustering. A drake fought off. Cross-country road trips with the younger headstrong generation. Ruby marshals all the bad news and bizarre news and is congealing some sort of decision. "I think if we deal with this othah fleet on our terms, we can dictate 'ow things goo. I mean, it'll goo badly if there as many ships as you 'ave all said, but...this'll be tha biggest slugfest I ever committed to. I gots a plan, but want tah know 'ow you all feel about bein put in 'arms ways again."
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Once upon a time...The funhouse had nice double-doors bearing a big goofy smiley face. The elements have made it a wet watercolour streaked mask of Nope-nope. Tengu and Cash-money, two rigid statue mascots of the Park, have been half melted like candles, but their plump lower extremities remain sentinels to welcome new patrons. The double doors are open now, having been smashed open by Becky and Ron, two alpha ostriches from the Ark. They're nowhere to be seen now, and the dark funhouse and its okay and not-okay mirrors are inside. There's enough room to circle the wagon-wheels inside, and perhaps temporary shelter from the insanity outside.
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Wynter sees nothing of what is ahead. Sees nothing of what is behind either as she braces against the seat riding backwards for the impact of the snail wheel hitting the ground after a launch. She didn't even see her arrow hit the drake, too busy getting back aboard the vechile to brace.
When they land she lets out a yelp as joints pop and muscles stress with the hit. Nothing dammaging but she's sure to be sore tomorrow. She calls to Lhasa. "I'm good!"
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Maaaa-gic, fabulous maaaa-gic! Wynter's magic works super duper well. At least, what she's attempting gets a boost. Like adding a bit of gasoline on the BBQ. It doesn't harm, just leaps into being when called for. Goes over and above what's needed. The panorama totally shows your position from above, but a lot of land has been covered since leaving the cliff, and the jungle canopy is thicc. There's the plateau of monowheels there's the edge of the army, lots of craters, junkywards, jungle, trails blazed that thread through. Fan-tastic maaaa-gic! WoooooAAAaaaaaah.
The manifestation makes Jan and Chiara's heads whip around in shock and awe. Hiccuping gasps of surprise and their vehicle is gunned to life. Goggles hurriedly yanked down.

Jan is shaken, but has the sense of self to answer the question at least. "It rests along the coast. To the north! It is a challenging route, but these are fast. Every year a storm or great tide tries to sweep over it. It is an idiot whomever built it so close to the sea!"

The sisters still with the group angle their wheel around with some fancy footwork and barely bring their feet in before tearing the plateau a new one. "If you want speed, we'll have to run the bowl!" Chiara has her goggles yanked down and a kerchief pulled up over her mouth. Jan peers back towards the the army encampment and presumably the direction they last saw Nailah. Her eyes widen and instead of peering down-ish...turn up-ish towards the sky with a helpful lift of her chin. "We have to go fast. We have to go very fast!"
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A peninsula is the vista ahead. You can get a lot of air with the right application of boost. Spread out before peepers, beyond a few more miles of jungle, a parcel of land hugging an inlet. Some manner of deep water cove. It's absolutely packed with ships bearing stark heraldry that lacks pomp. The dry land that's been ground clean of trees by some old environmental scarring is occupied by troops. Temporary shelters and clumps of people share elbow room with elephantine beasts and artillery. A number of specks are circling slowly above this carnival of armed conflict. There's still a good chunk of real estate between here and there, and the monowheels might be merely specks themselves to anyone over there. A massive round disk leans at an angle against a coastal cliff. It is a biggie. It resembles the thing in Zambie deepfreeze and the Zone of Port Anchorage.
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Steel. Rock. Cavern. Steel. Rock. Squashed layer of disturbing contents. Steel. Rock. Honeycomb. Nothing but air baby. The ramp is a literal launch, and the two Wheelies driven by the sisters embrace it completely. Everyone's vehicle gets to go airborne. Those clever clogs releasing the nitro accelerant get ~much better~ air time and the G's. The landscape falling away from the Loonie leapers shows a panorama of forest and gravity is starting to reach up greedily at all that momentum. If one has their wits about them to note details, there's some interesting bits gleaned: They've come quite a distance from their starting position and the cliffside penitentiary is a speck. There are whole sections of jungle that have been previously blasted to hell. A graveyard of wrecked machine over yonder, buildings taken over by vines, craters with a faint diamond shimmer in their bowls. Hmmm...there's quite a bit of dust kicked up almost dead ahead, but some miles distant. The oppressive sun glinting off numerous things near the curve of the coast.
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