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A peninsula is the vista ahead. You can get a lot of air with the right application of boost. Spread out before peepers, beyond a few more miles of jungle, a parcel of land hugging an inlet. Some manner of deep water cove. It's absolutely packed with ships bearing stark heraldry that lacks pomp. The dry land that's been ground clean of trees by some old environmental scarring is occupied by troops. Temporary shelters and clumps of people share elbow room with elephantine beasts and artillery. A number of specks are circling slowly above this carnival of armed conflict. There's still a good chunk of real estate between here and there, and the monowheels might be merely specks themselves to anyone over there. A massive round disk leans at an angle against a coastal cliff. It is a biggie. It resembles the thing in Zambie deepfreeze and the Zone of Port Anchorage.
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Steel. Rock. Cavern. Steel. Rock. Squashed layer of disturbing contents. Steel. Rock. Honeycomb. Nothing but air baby. The ramp is a literal launch, and the two Wheelies driven by the sisters embrace it completely. Everyone's vehicle gets to go airborne. Those clever clogs releasing the nitro accelerant get ~much better~ air time and the G's. The landscape falling away from the Loonie leapers shows a panorama of forest and gravity is starting to reach up greedily at all that momentum. If one has their wits about them to note details, there's some interesting bits gleaned: They've come quite a distance from their starting position and the cliffside penitentiary is a speck. There are whole sections of jungle that have been previously blasted to hell. A graveyard of wrecked machine over yonder, buildings taken over by vines, craters with a faint diamond shimmer in their bowls. Hmmm...there's quite a bit of dust kicked up almost dead ahead, but some miles distant. The oppressive sun glinting off numerous things near the curve of the coast.
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Chiara runs down the line of Wheelies towards the vehicle she's sharing with her sister, windmilling an arm as she goes. Nailah grips a handle, jams her feet in the stirrups and reefs on the starter. The monowheel thunders to life and the unholy noise attacks the tunnels. Lights blaze to life like the eyes of demons snapping open. Ozone taints the air. Chiara leaps in with her sis and guns hers. Dynamos spin up while the beasts are in neutral, building and adding to the collective howl.
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Chiara and her two sisters are on the prowl. The visitors are still considered a novelty and have so far provided more gratifiable feedback than their fellow residents. So they've come looking for members of Femme Squad. Dressed in such a way that falls more in line with how some Xena'd it up when disembarking from the Beast. Hair pulled back and bound. Leathers and tight fittings. A few sheathed weapons. Backpacks and braces, baybeee. The dress code during the mess hall light and sound show was not like this: Adventure Time.
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Post-mealtime, there's not much to clean up. Trays of food were composed of those sippy cartons and pleps of food in the tray sections. It's a matter of putting the leftovers in the scrapings bin for the next meat reconstitution (guuuuhhh). Rarely there's a spec left after such a minimal meal though. Life for the tray lickers!

With the sun past the meal zenith and clouds obscuring much of the skyborn radiation orb, a more tolerable heat haze bakes the outdoors.
There's movement as groups of residents move that way to ~practice~. Before leaving the shelter of shade, garments are stripped so that only the necessary modesty is retained and expose as much skin as possible. A number of residents have tattoos that resemble 3-winged caduceus on their spines.
In the alternative, there are youths being herded down another hallway that descends into compound. for ~edumacation~.
Sabra goes with the people going outside, and Issa shepherds the kiddies. Auntie has enlisted some of her people to take the strongbox and crate somewhere away from prying eyes so the contents can be inventoried and judgement can be made on distribution or use. A peek inside both convinced her that the visitors should be allowed to explore lighted sections of the compound if they so desire or the immediate vicinity, but they are under the under their own responsibility of good conduct. And to avoid taboos, whatever those cultural landmines they might be.
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The hosts of this maximum security cafeteria have found seats upon unpadded benches. They pull forth cutlery and wipe it down, and the people on stage pull on another layer of jumpsuits and zip them up. They're adorned with triangles. One of their number starts counting out a beat with her foot. It's soon taken up by the others once they're squared away. They walk and trudge in place to simulate a long trek. Humming is added. A dirge-like cadence falls in step with the rhythm.
Auntie walks carefully over towards the guests, her eyes smiling. Still half covering her mouth with her palm, like she's afraid of speaking in a non-covert manner. "Some of you have a staff, very good. They are so very old. From a long time ago. Perhaps you're not familiar with such things." To the side of the stage Issa is watching with a craggy pained look. He mumbles something to a young lad who sets up a ladder on the edge of the stage and ascends it. He bares his arms cups his hands together. A tattoo on the palms glows with a captured light. The day's light is enough to provide illumination into the hall, but there is enough windowless wall and ceiling to possess some shadows.
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Aunt Agony

Nov. 4th, 2018 08:37 pm
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"Zoya is me Mum." Ruby murmers with pouty pursed lips as she heads towards the opening double doors. She moves with a bit of a diminished gait, but one that still has some familiarity with the environment. The interior within has a dozen people keeping back within the shade as sunlight is allowed in.
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Ruby clambers hand over hand up to the offered rope that Susan has lowered. With the mild choke hold around her neck from her Pathian passenger, she's not waiting on M&M but hauling ass. She's butted and pecked at by Felicans, but after Susan and Sid carved and smashed up a few, they've dive-bombed their old companions. An easier meal to be had in a cannibal act than risking themselves with the wall climbers. A hideous hissing and gullet flapping display ensues with wings outstretched. It doesn't last so long with the sun at its current zenith, and they have to hippity-hop from one foot to the other. Threats and bluffs finalized, the victors tear into fellow bird flesh. The edges of their beaks serrated with barbs to do some messy carving, just enough so their freakish gullets swallow the chunks. It's an act still playing out on the beach where the panicky looking spirals made by the crustaceans and insects get quickly scooped while their fellows go into the sea or the tree line.
The view from the top of the cliff, which is most definitely the wall of a compound, is pretty great. The Beast is clearly visible out there at anchor. The sun is a punishing thing to those without the benefit of Storm blood or a friend of firey things. It's shape has grow to a big molten yolk and its heat feels so focused, like someone up there was trying to burn ants with a magnifying glass. The windows seen on the way up the side of the cliff/wall were far too small for grown women and men to sneak through. If anyone peeked between fending off Felicans they would have seen small rooms that would drive a claustrophic person nuts. Sparsely furnished with painting on the walls and an attempt to maximize the space with shelves. The odd room has a complication of netting and nothing but. Bird droppings sometimes marr those sills.
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As it sounds like the cliffs are preferable to the unpleasant whimpering and whining of some critter in the jungle, Ruby doesn't take long in starting off towards the beach again and make a b-line towards the sheer cliff. Another pocket of pitiful sounds of an animal in distress emanates from somewhere in the forest, which makes Ruby actively sneer. She nearly trips over one of the beaches embedded iron rungs and looks ready to bite it in half with her teeth, cursing herself in getting distracted. She spits dryly to the beach and cranes her neck to the climb. An apartment building might be an easier ascent. She half turns, "There's places for 'ands a feet. If we lucky, we make progress before Bog's other eye stares 'ard at our backs and makes us blister." She secures her items to herself, again, and drops the strongbox and crate to the gritty crystaline sand. Unwrapping the golden netting slung like a bandoleer across her, she fashions a means to tie off her cargo and attach it to her waist. "Need some other femme or femmes tah get tha other crate 'o provisions."
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Now everybody, have you heard, if you're in the boat
Then oar strokings the word
Does take some rhythm,
Does take some style
Gotta thirst for rowin',
Drink your vial UH!
Stroke it, stroke it...etc etc.

The longboat trip to the mainland is unmolested. With such seaworthy people aboard, it is a swift journey anyways. Apart from individual's personal equipment, there is a heavy strongbox and a crate of perishable provisions. The latter selected from some recent much fresher and excellent supplies organized by the steel seal himself. Before long the keel is scraping against the sand and rock of the coastline.
Further up the beach is a treeline, and within are some of the continent's mix of plant and tree life. The trees at the edge are bent inwards at bad angles, but deeper are some stouter shielded specimens. Approximately 200 meters down the coast is where sheer cliffs begin, and a long ways up is that grey complex with too-small windows. This close, strands of rope or chain dangle from the windows but don't reach all the way to the beach. There are handholds though. Real sketchy looking handholds. And an assortment of damage due to the elements and possible cannon shot. It has a nice impregnable feel to it. Dotted along the beach are iron rings, like big door knockers of a fancy schmancy mansion. The sand underfoot is coarse and glitters when catching a certain angle of the sun. Like crushed glass after an auto accident.
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Some time has passed with recoveries, repairs and recon. The table bearing the canvas filled out into a collaborative work of art with squiggles, notes and smudges (some fiend may have added sea monstahs). The sword, notable wrecks, geo-vents and even the Corsair resists all attempts at ignorance and exorcism, and has a place reserved on the chart for future comeuppance.
The recuperation period has done wonders for the population of the fleet and Sidonie's pills have warded off complications for some people that took a dip. The idea to jerk around the islands' guts to jack them in the upwards position was deployed successfully after daybreak the following days. Sprung traps levered stubbornly in the ~sprung~ position make excellent safer looking places to anchor and use as a screen from mainland eyes. And that's the next stop: Landfall with a savvy group of souls to acquire a foothold and a sitrep on whether the fleet's Arks can just be driven in hard like a trio of immense juggernauts of food, industry and fauna.
Ruby thinks the Beast can get in close with her sneaky Smuggler's hull, and the group and get ashore via a longboat, carpet, flipper or another dip. "Aye...Pack for landlubberland. All we gots tah doo is meet, greet an not get used for meat." She eyes the two blokes. "You gots your potions, aye? Best tuck them next tah your dufflebog. "
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It's the big table! Bolted to the deck it has been prepared and given a quick wipe from a rag. The parchment stretched like a prisoner on a rack is relatively blank. Being chart paper it has lines carving it up into proper and orderly sections, but apart from the grain of the paper, not much is inked. But there are carvings of boats, small multi coloured shells and a number of coins of multiple realm denominations to serve as markers. There's probably been a bit of recon delivery up to this point, so everyone that risked their necks has had a chance to deliver some observations.
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The stone cold crabs closest to both teams have observed. There's the suggestion of exploration via giant sword damage by the 2 o'clock crew, Maggie and Merrisol. And there was the ghastly Corsair discovery by the 10 o'clock crew as well. If one was to compare the two locations, the crustaceans would be noteably similar in critter type. Big pincered boi's with blue-green shells and lighter coloured undersides. Eyestalks that could out-stare a rock full of iguanas. Both locations strange waypoints on the way towards the three isles sighted above the waterline.
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Taking a step back, Clive detangles from the Barber Surgeon. Catching sight of the redness about her, he snorts a quick and quiet laugh while suppressing a grin that fights to come out. Two fingers come up to crack off a quick salute in Ruby's direction while he starts heading toward the railing, picking up steam as he goes. The water is surveyed and then the pirate leaps straight on over toward the water. His top end angles down, he forms up for a dive, and then there is a flash of rainbow as he transforms into the form of a very sleek and slippery seal, which hits the water with barely a splash!
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Ruby turns to regard Clive soberly, the half-cocked grin diluting. "Aye, maybe tha's a good idea." She clucks her tongue. "Listen, Clive. Just a bit 'o...whatsit...warnin. Fore-warnin...in. If you go over tha side an recon, careful 'o all tha submerged obstacles. There be a bit 'o a myth about Bog 'avin fingahs...an noses...an toes tha be long. So while you weavin around wrecks, be aware you moight not be alone down there. I doubt there a single seal in these waters, an I never fished up a fish tha was fit for a delish dish."
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It's a bit of a shame that night is not long in coming, as daylight could shine more illumination on more points of interest. There's still enough to navigate by though, for the time being. With the efforts completed and still underway to mitigate the trouble of that last realm, the fleet coasts along at a stately pace as the moon dramatically rises. Ruby goes to the rail and peers at the calderas protruding from the sea. "Some femme or bloke's luck must be with us. We fill a lot 'o 'orizon with these sails." She tries to judge the distances between the trio of islands and barks for a course correction. "Need timely depth soundins! Make sure those 'oles plugged. Damage reports quick as you please!"

A welcomed change with the change of scenery is a noteable vitality returning to the weary sailors of the ships. It's trickling, but gaining momentum. Whether it will reverse the years added onto some sailors is too soon to say. Efforts made to rouse and keep people on their toes seems to have made a huge impact on those specific women and men. Crews that didn't have the mercy of such measures labour under a persistent fog that dogs them.
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It's soon after everyone has rushed to take varying actions to save crew and flottila. By this time, it's likely positions can be claimed within the fleet. There's time to return from ferreting the worse from the Beast to Mandrake charity, used strange wonderful methods to traverse the distances between all this displaced tonnage or absconding with conventional transportation to get someplace.
If Ruby hadn't realized how precious some fleet wide communication is, it would have certainly hit her like an anchor in the head now. There's a countdown of sorts, but with the chaos going on, the timer in her head isn't spot on. After a few minutes of concentrating, she's bringing the pattern to mind. "Ready or not!" Ruby's Bosun starts wailing on its bell to at least try a very basic warning klaxxon that its time for everyone to pull together and do their thang.
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While Begmadventures were transpiring, the fleet was left to maintain a stalwart course through the shadow sea. The brackish waters that the hulls carved through were initially seen as rather grim, but boring. Surely safe enough to leave the ships in formation while crews maintained ship-shapeness and kept momentum even if not of the shadow-crossing variety. Safe as houses after all the other series of and fathomable and unfathomable events.
After getting tipped off to an insidious phenomena involving the water by clever investigations, Ruby had trumped immediately back to the flagship still dressed in her partial Beggy garments, not even bothering to return to the rented hotel and abandoning any other personal effects. Trading the relatively stable footing of Begma's terra firma for a tilting deck, Ruby is hit in the face with an odd smell that somehow fouls up a perfume of the sea with human beings. She tries to take in everything at once and fails, having to force herself to prioritize her sitrep rather than indulge and get overwhelmed.
The Beast is a-creaking and popping with a sound like wetly exposed bones. Crew that are at their stations are clinging to them like shipwreck victims. They fight against what seems to be a horrendous case of ennui or fatigue. Ruby puts her trump of the Beast away and immediately nabs a poker hand of allies. Going off of Fancy Man Merri's last intentions, she puts his card last in her hand and concentrates on Sidonie and Wynter to contact and try and yank through. Trusting on the networking skills of over to contact others that are not in her deck.
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Wynter's grin falters for a moment. Confusion along with being tired mixes as she mulls over the words. Anger flares across her features again as a new thougth occurs. "All you had to do it TELL ME! If that was the case. Truely the case. And if it was the case it doesn't explain Shakari. Were you going to get her and bring her along for the homecoming as well? She's yours you know. Linked via soul. No escape even in death."

The wolf's ears lay back for a moment as it's eyes flick from Wynter to Ruby and back. The dire wolf looks like it may want to be somewhere else as well. Perhaps over in the shadows along with the others. A small whine emerges from the dire wolf and then the baby awakens and begins to cry. Wynter blinks and begins to rock the wee babe and shushes softly.

Ruby goes cock-eyed, mouth opening and closing like a landed goldfish. She wrinkles her nose and flusters, "I screwed it oop! Listen, I doo whatever you want. We bring tha woof as well if it means you come back, roight? Ah shite..." She meanders is a small circle. "Left tha woof 'ere because there ain't no forests at sea, roight? I 'ad reasons for everything, I swear it be tha truth. There be reasons for everythin. I sorry...give me a chance tah correct an come back. We so close, we can all arrive together. Everythin be for nuthin if I get there withoot you an 'er..." she adds, "Foine, an tha woof."
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All that un-divided weapon loot has been deemed a greed-risk. Those things not secured by certain souls was bundled after a preliminary spooky assessment and then placed in a longboat. Destination: Forge Ark and armory...

Trusted women and men with muscles growing ontop of their muscles have manned the oars and are a-stroking between the sailing ships. The canvas covering the pile of weapons is all a-lumpy. The sight of them grows smaller against hte larger galleons and frigates, merrily singing dirty songs that bounce accoustically off the hulls they pass. They are saluted by crews they pass, sometimes joining in on a refrain.

The singing is supposed to hit the part about how the Lighthouse keeper of Cabra drunkenly mistaking his home's monstrous silhouette for something else, when the blurted ~OoooooAAAAH~ becomes a ~GAAAAaaaaah!~ There is a flailing of oars slashing at the water and the longboat careens towards one of the nearest galleons. They're just about to be obscured by the hull of another ship as longboat and Galleon trade paint and figures are making like monkeys for water and railing.
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