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Forward! It's the direction Ashby's focus is on as he races back down the slope, carrying far more than he ought to! Having reached what he feels like is a safe distance, he begins to toss weapons both to and fro, spacing them out to a point where they may not react to one another. These judgements are all made based on observations from the past encounters of the day and not necessarily true science or understanding of the weaponry beyond this. Surely it's accurate! Behind him, the shadow hands are retracting to bring their own weapons closer and he spins about to scoop them and begin tossing! "Quite healthy, yes!" Having turned around, he sees Boaz has made it on down with the group and smiles for a moment before seeing the scene behind him, "Sweet Unicorn! Go! Go! Go!" His eyes widen and he hurries to pull his journal back out to scribble a quick few lines while continuing to run.
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Boaz brushes sand off himself spitting and hacking up more sand from his mouth. The rest of his crew, that remains alive and unhurt, comes around the far end of the ship and then slows to a halt. Boaz grins toothily at them and motions to the downed men about them. "Ay! Gets rope and tie dese up tight, eh? Make sure they all good for travel back with his royalness here. " He says poking a thumb towards Ashby. "Secure da beach and stoof. Maybe even pick up dese weapons and gloves too." He looks over to Ruby and Ashby briefly and then blows a sigh dejectedly. "And no hid'n any of dem in our ship. No playin wit dem unless ya want yer head blown off."
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Ruby looks for something good to hang onto for the up close and personal exposure to an amphibious landing. The sound of the sand against the hull sets her teeth on edge and sings out all sorts of bad signals to her blue water brain. With axe and pistol in hand, she clumsily vaults over the side after Boaz and his boys. She looks for better cover and can't find anything apart from the ship. Every moment means more weapons getting turned in their direction.
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The Beast is racing along the waves, sails full, in headlong pursuit of a duo of ships that have flags owing allegiance to no GC nation. There is a jolly roger on the duo, but its a rather angular and abstract artistically speaking. The Beast is flying official Navy flags herself, denoting some manner of official status for this pursuit. A smaller but swifter naval sloop has cut ahead and stealing the same wind as the unknown ships that are fleeing. All the tricks of the trade are being attempted to try and overtake the strangers. A complication up ahead is obvious within these Sukho waters: A motherloving huge assortment of volcanic archipelagos.
Ruby is barking and barking, trying to squeeze every ounce of excellence or anxiety from her regular crew. She's been trying to Trump in assistance...even going so far as to try and arrange for friendlies to warp in with their own ships, or simply come on deck. But storm clouds currently forming would give any Captain pause for concern.
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The shadowpath battle has been transpiring for some time. With all the sailing, shooting, boarding and repelling going on, the exact amount of time is nebulous. Squadrons under the command of Clive, Maggie and Merrisol have dealt significant battlefield altering blows to the Consortium ships. Boaz and Quinlan have lent wildly different skills and abilities, to sometimes similar purpose. There's been an amazing mix of adaptibility and tactics from people in positions of leadership, and of resilience against the odds and even savagery on tap.
The seascape is a gumbo, and like the surface of a witches' cauldron: An assortment of bleeding and burnt ingredients. There's no need for lanterns to sail by, as dozens and dozens of ships are burning, and weird lights in the ocean make long and short-lived bulbs themselves.
The Arks have always been the slowest of the fleet. Their method of propulsion never had the benefit of sails, and so they make easy targets to intercept. The height of their hulls makes them floating bastions. Silhouettes of people at the very top of the Arks do their best to cut away grapnel lines, and fire down upon those attempting numerous boarding actions. A number of Consortium troop ships that survived the pattern-walk are drunkenly grinding against one of the lead Arks and helping to bracket the massive ship. Kind of like a big old hotdog hugged in a bun that's too small. Ships hounding the Arks inevitably scrape and collide with the bigger hulls but are determined to give naval hugs. There's desperate actions to try and pry open the big side hatches of the Arks with grapnels and winches to get at its nougaty center.
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The battle at the center of the shadowpath has been raging for quite some time. All that manuevering after being scattered around the Node and its treacherous environment, and using it to one's advantage. The efforts to hamper and harass the enemy. The horrible butcher's bill that keeps mounting.
The seascape is a gumbo, and like the surface of a witches' cauldron: An assortment of bleeding and burnt ingredients. There's no need for lanterns to sail by, as dozens and dozens of ships are burning, and weird lights in the ocean make long and short-lived bulbs themselves.
Attrition and skilled sailing of Maggie and others are keeping a large number of Consortium vessels bottled up within a zone of lightning that keeps punishing them dearly. Lightning competes with fire on both sides for the most devastating element. Quick corsairs thinking to run Maggie's blockade have been cut down by the Steel Seal's squadron. Merrisol's risk of running some of the lightning zone has paid off with his forces being able to hammer at a weak flank of the Consortium. Boaz's arrival and boarding actions have neutralized a number of ships and there's even attempts, much as Quinlan's waterspouts and fish-frying magic, have even tried to save souls from the waters.
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Clive's Selkie Squadron are a blasted thorn in the side of the Consortium ships. They're trying to run the border and manuever out of the lightning zone. There's no shortage of desperate attempts, but they've yet to be able to find an opening between the Steel Seal's ships or do enough damage. The lightning strikes are really riled up and produce bursts and cascades of elemental power, perhaps due to the large amount of warfare and death. Two Consortium ships are struck dead on their tallest masts and crack catastrophically from top to bottom. Their powder stores don't ignite, but they're sundered violently in two, sparks flying and the vessels being broken messily into two halves. Two vessels in particular are trying to shadow the Chimera. Slick corsairs with wicked streamlining and swept back sails. They have almost outrigger-like runners deployed to either side and are what ship transformed from a wave would resemble. They carve like cutlasses, their crews made up of dusky lithe marauders with shortbows and curved knives. They seem to be rather cool and collected during this madness. Faint nimbus' of menace drift from their ballistae. They shriek a challenge from some part of their ships. Throats or instruments, it's like an avian cry.
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Version 2
Merrisol's wedge is up against superior numbers in terms of ships and crew, but he still manages to pull off an upset tactical move on the line of Consortium ships. The excellent Captaining and determined way the squadron slices between the enemy formation is super effective. Enemy archers and crossbow are perforated before they have a chance to return effective fire. Men fall over the side as well as very critical deckhands in the rigging. The next enemy to receive a volley on both flanks don't fare any better while they try and track on Merri's squadron. Those not killed outright are forced to keep their heads down. The loss of life is very bad for them, and the passage of the wedge breaks up the enemy formation as they veer off to avoid further assaults. Whatever their plan was, it's been thrown a big wrench.
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Whatever the submerged thing Boaz managed to avoid offers a gurgling trill as it corkscrews through the unfriendly waters. After Whiskers has put a few ship's distances behind them, there's a dull ~whump~ from in the deeps back there, and pieces of wreckage and a greasy oil slick seep to the surface of the troubled waters. Ahead of Boaz is a confused trio of enemy ships fighting to get back into formation. Their figureheads are as Anti-Amber as you can get, which may help identify friend from foe in this madness. Their gun ports are open and muzzles of cannons are being primed.
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Ruby's grabbed group of ships, friend and foe, batter and slide upon the shifting seas. Serpentine themes within the ocean lash the fleet elements. Flickering tongues, whipping tails and those undulating bodies influencing the watery currents with lots of strange. Presumably, this all for the purpose of being hell-bent for Cibola. Incarnate tries what she can to adapt to these environments for her own vessel and some of this spreads to nearby ships. It may be via happy accident that the enemies sailing towards the hellish vista ahead are also preserved. Her motives are preservation and endurance, but her ships suffer as she pushes for expedience. "We almost there! Can almost taste bloody place!"
A nice little trick that Doc Lhasa Bonesaw pulled off previously is now replicated by the enemy fleet. Ruby's ship, the Beast, gets thunderously sandwiched.

Within the fleet, the two surviving Arks are having issues. They're big and they have more challenging conditions than the more nimble frigates. To add to it, numerous enemy ships have risked running alongside the behemoths and have launched grapples. Whether it is to use them as wee fishies would a piece of driftwood for shelter, or to try and capture the large prizes, it is another layer of uh-oh.
It is hard for Ruby to judge how the rest of the fleet is faring with her blinders on. With the majority of the fleet parcelled and sectioned amongst Oberon's spawn, and those with esoteric Compasses and Charters, its many efforts that will see success rather than a sole individual.
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The battle is still raging when the first signs of the Pattern are having an effect. Amidst the chaos and strife of battle where lives are being spent, a mirage of rainbow hues is draping over a section of the smoke and sky. The hint of an incomplete soap bubble of visual distortion curls from the sky to wrap a weird choke-hold around a swath of ships. It originates from above Ruby's forward position, and is probably her attempts to drag a portion towards Cibola, Friend and foe. Her Begman communication messages suffer a rapid degradation into unintelligent garble, the system losing its wig over the competing magick-power-ability use. She might have been trying to acknowledge Maggie before her particular transmitter went nuts. Ruby does her best to finesse a quick and rapid shift before the enemy can maneuver beyond her range. What she does wrestle with becomes more insubstantial looking, but it doesn't stop the hostilities.
The efforts to endure, confuse, glitter, carefully manipulate, conjure and corral are quite effectively done by all. Clive's squadron are unleashing a torrent of lightning hell on some sumptuous troop carriers after a gamble of navigation and positioning has paid off handsomely. Wynter's airborne flyboys and flygirls have come out on top of the sky battle, and now greatly outnumber the serpentine drakes, thereby controlling the air unless reinforcements suddenly appear. Lhasa's squadron have sammiched that white ship and blasted the black so good. Squishing and cannonfire raise quite a tally as she goes. Martin's own particular brand of style seems blessed by luck and his flair. There's a whole bunch of little things that add up to a barrel of positives to support his priorities.
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Ruby turns to regard Clive soberly, the half-cocked grin diluting. "Aye, maybe tha's a good idea." She clucks her tongue. "Listen, Clive. Just a bit 'o...whatsit...warnin. Fore-warnin...in. If you go over tha side an recon, careful 'o all tha submerged obstacles. There be a bit 'o a myth about Bog 'avin fingahs...an noses...an toes tha be long. So while you weavin around wrecks, be aware you moight not be alone down there. I doubt there a single seal in these waters, an I never fished up a fish tha was fit for a delish dish."
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It's soon after everyone has rushed to take varying actions to save crew and flottila. By this time, it's likely positions can be claimed within the fleet. There's time to return from ferreting the worse from the Beast to Mandrake charity, used strange wonderful methods to traverse the distances between all this displaced tonnage or absconding with conventional transportation to get someplace.
If Ruby hadn't realized how precious some fleet wide communication is, it would have certainly hit her like an anchor in the head now. There's a countdown of sorts, but with the chaos going on, the timer in her head isn't spot on. After a few minutes of concentrating, she's bringing the pattern to mind. "Ready or not!" Ruby's Bosun starts wailing on its bell to at least try a very basic warning klaxxon that its time for everyone to pull together and do their thang.
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While Begmadventures were transpiring, the fleet was left to maintain a stalwart course through the shadow sea. The brackish waters that the hulls carved through were initially seen as rather grim, but boring. Surely safe enough to leave the ships in formation while crews maintained ship-shapeness and kept momentum even if not of the shadow-crossing variety. Safe as houses after all the other series of and fathomable and unfathomable events.
After getting tipped off to an insidious phenomena involving the water by clever investigations, Ruby had trumped immediately back to the flagship still dressed in her partial Beggy garments, not even bothering to return to the rented hotel and abandoning any other personal effects. Trading the relatively stable footing of Begma's terra firma for a tilting deck, Ruby is hit in the face with an odd smell that somehow fouls up a perfume of the sea with human beings. She tries to take in everything at once and fails, having to force herself to prioritize her sitrep rather than indulge and get overwhelmed.
The Beast is a-creaking and popping with a sound like wetly exposed bones. Crew that are at their stations are clinging to them like shipwreck victims. They fight against what seems to be a horrendous case of ennui or fatigue. Ruby puts her trump of the Beast away and immediately nabs a poker hand of allies. Going off of Fancy Man Merri's last intentions, she puts his card last in her hand and concentrates on Sidonie and Wynter to contact and try and yank through. Trusting on the networking skills of over to contact others that are not in her deck.
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