Crimson Skies - Part Two
Mar. 13th, 2018 09:18 pmEveryone airborne should be patting themselves on the back for getting out of the Depot. Especially with the extra people ballast saved from Daemon spark madness.
The lights of the Apogee Depot are flickering in different sections as the broadcast signal has a super hard time chewing into whatever protective innovations the Eschalon have installed.
The sheer tonnage of aircraft and questionable gadgets abandoning the Depot has to go somewhere, and so fills the airspace with everyone else. Up above, there's a whale groan of engines as one of the military Stratos craft attempts emergency measures to stay at station. Perhaps they too received a dose of the strange broadcast. It has sister ships manuevering into position to assist and bring their guns to bear on the attackers. The target rich environment is like a snowstorm of metal sparrows. The military airships hoot their war horns to one another, filling the skies with sounds much like immense opera valkyries.
All that activity between ground-based fire and skyborn retribution adds another layer of insta-death to the combat. Heat lances require stabilization before firing, but no such preparations for the hard-rounds also equipped on the stalking Metal Mollusks that arrived via the sea. The revolving cannons on the upper Stratos airships fire rounds and erratically veering propeller-missiles when they can sight keyholes of opportunity between the defending aircraft.
It's nuts. It's noisy.
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